Mafia is a social deduction game. Mafia tries to eliminate Town members. Town tries to identify and vote out the Mafia.
🏛️ Town: Most players. You don't know who's who - work together to find the Mafia!
🔪 Mafia: A small group who know each other. Secretly eliminate Town at night while blending in by day.
• Mafia secretly chooses someone to eliminate
• Doctor chooses someone to protect (can't protect same person twice in a row)
• Detective investigates one player (learns if Mafia or Town)
• Other roles may have special actions too
1. Discussion: Talk about who might be Mafia. Share suspicions, defend yourself!
2. Accusations: Accuse suspicious players for trial. With 6+ players, accusations need a "second" to become a Valid Nomination.
3. Voting: Vote to eliminate a nominee. Majority wins. Ties may be decided by Mayor.
Town wins when all Mafia are eliminated.
Mafia wins when they equal or outnumber Town.
• Pay attention to who accuses whom and voting patterns
• Don't reveal your role unless strategically necessary
• If you're Mafia, act like innocent Town - blend in!
• If you're Town, use logic but trust your gut too
2a — Persistent Mayor: When the Mayor is eliminated, a successor takes the role and keeps their original specialism. The Mayor power (tie-break, vote visibility) never permanently leaves the game.
2b — One-shot Mayor: When the Mayor is eliminated, the role is permanently lost. No succession. Tie-breaks fall through to the host's configured tie-break rule (first-nominated by default, or no-lynch).
In small games with no Mayor, the Don has no kill on Night 1. Instead the Don picks a target to stake out — using the standard Lookout activity-detection logic — and learns either what the target did, or who visited the target. The Don's normal hit begins on Night 2. At 4p/5p the Don is the only Mafia, so there's no one to share intel with — the intel goes to the Don directly.
If the Don dies while other Mafia members are alive, one of them is promoted to Don and gains the nightly kill. The promoted player keeps everything they earned in their previous role (intel, stakeout records, family chat history) but loses the ability to use their specialist action — they're a Don now, not a Lookout/Soldato/etc. Promotion order: Mafia → Consigliere → Lookout → Soldato → Bent Cop.
17a — Detective succession: When the Detective dies, a randomly-selected Townie becomes the Constable, with reduced investigation accuracy.
17b — Lookout succession: When the Mafia Lookout dies, a randomly-selected non-Don Mafia becomes the Scout (Mafia equivalent of Constable).
These succession rules are opt-in per game; smaller configs (4p–8p) typically don't enable them.
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